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The level of detail that we’ve got on Wii is probably unparalleled at the moment. It’s thanks to the engine that we’re using, but it also is thanks to the techniques that we’re using, as well. We’re using a lot of instant shading, we’re doing visual calling, so when you go around corners things are added on the fly. We’ve managed to pack in an abnormal amount of data in only 64 MB around, so it’s quite an accomplishment.
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This is a fantasy game and magic is involved, spell is important, so you’ve got a whole range of spells that you can aim and target and use with the pointer. It is kind of a shooter element in there. With the spells you have, you can shoot them straight into the world at the same time you’re commanding your minions or running the Overlord around. The pointer is important to the core gameplay, ordering the minions, you can run the pointer over things in the world, it shows you what that thing do… it has a lot of uses.
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No WiiMotion Plus, not available in the devkit, yet. Most of the game is already done, it would’ve meant a delay at this point.
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It’s going very, very well, we’re on track for a summer release. The game is looking spectacular for a Wii title. We’re very happy with the content, so very well. Developing it for 13 months. A little bit more to go. Don’t have a release date from Codemasters yet.
http://www.revogamers.net/articulos-...-Climax-3.html
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